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I think the loop on the Mojo critter is 2 seconds on/2 seconds off.  On my Mojo critter decoy, the 2 seconds on portion happens when I first turn on the decoy, so you wouldn't have to disconnect the timer circuit if you didn't want to run the decoy for more than two seconds at a time.  You would just need to hold the AUX button down for as long as you want to decoy to run (up to a maximum of 2 seconds at a time).


Not all of the Mojo critter decoys may act the same as mine does when you first turn it on.  If the timer circuit is not designed to always start with the 2 seconds on portion, either the two seconds on or 2 seconds off portion of the loop could happen first.  This is due to the fact that the components used in the circuit vary from circuit to circuit (just like different samples of the same binocular model may vary ever so slightly in optical quality).  I suspect (guessing here) that the timer circuit may not have been designed to always have the on portion of the cycle first for two reasons:


1) The extra components required to make the timer circuit always start with the 2 second on portion would make the circuit board bigger and it would be tougher to fit into the decoy.


2) The decoy is designed to switch on and walk away from, so it doesn't matter whether the decoy starts spinning as soon as it is switched on or not.


The only way to know for sure is to look at the circuit.  The circuit in mine is glued in and I don't want to tear it out.  Maybe someone here has a Mojo Critter that acts differently than my decoy when it is first switched on and could let us know.


Old No7 I like the ability to spin the decoy exactly as long as one wishes that your bypassing of the timer circuit provides.  Some people may want to still use their decoy as a stand-alone unit, so it would not work as well for them.


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