CatShooter
New member
Quote:
Ok mister Cat, I have one more for ya.
A plane is traveling at 3000 fps and a projectile is fired from the rear of the plane traveling 2800 FPS, What happens to the projectile as soon as it clears the barrel and is no longer being propelled from the gasses created by the powder. Does it fall straight down, or begin to chase the plane as it falls?
The bullet does what it would do if the plane was on the ground - it goes to the front of the plane and breaks something.
Think of it this way... your buddy is driving, and you are traveling down the road at 500 fps and you see a deer up ahead, so you grab your 308 and shoot it with a bullet that is 2500fps.
How hard does the bullet hit it - it hits it at 3,000 fps.
But... if you are standing on the ground, and the deer sees you and starts to run away at 2,000 fps (fast deer), and you shoot it with the same load - you hit the deer at 500 fps.
BUT... if you are driving down the road at 2,000 fps, and the deer is running at 2,000 fps, and you shoot it with a bullet that is traveling at 2,500 - you hit it with a bullet a 2,500 fps.
If all the "players" in the package are traveling at the same speed, the speed effect is "0".
As "Big Al" would say... "It's all relative"
Now, I have one for you.
You are building a 6.5x284, but you decide to chamber it with a 308 reamer - which ammo will be more accurate - the 6.5x284, or 308
/ubbthreads/images/graemlins/laugh.gif /ubbthreads/images/graemlins/laugh.gif /ubbthreads/images/graemlins/laugh.gif
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Ok mister Cat, I have one more for ya.
A plane is traveling at 3000 fps and a projectile is fired from the rear of the plane traveling 2800 FPS, What happens to the projectile as soon as it clears the barrel and is no longer being propelled from the gasses created by the powder. Does it fall straight down, or begin to chase the plane as it falls?
The bullet does what it would do if the plane was on the ground - it goes to the front of the plane and breaks something.
Think of it this way... your buddy is driving, and you are traveling down the road at 500 fps and you see a deer up ahead, so you grab your 308 and shoot it with a bullet that is 2500fps.
How hard does the bullet hit it - it hits it at 3,000 fps.
But... if you are standing on the ground, and the deer sees you and starts to run away at 2,000 fps (fast deer), and you shoot it with the same load - you hit the deer at 500 fps.
BUT... if you are driving down the road at 2,000 fps, and the deer is running at 2,000 fps, and you shoot it with a bullet that is traveling at 2,500 - you hit it with a bullet a 2,500 fps.
If all the "players" in the package are traveling at the same speed, the speed effect is "0".
As "Big Al" would say... "It's all relative"
Now, I have one for you.
You are building a 6.5x284, but you decide to chamber it with a 308 reamer - which ammo will be more accurate - the 6.5x284, or 308
/ubbthreads/images/graemlins/laugh.gif /ubbthreads/images/graemlins/laugh.gif /ubbthreads/images/graemlins/laugh.gif
.