Originally Posted By: SalemDawgerDoa, I was leaning towards the QAD, why do you like the rip cord over the QAD?
I have not looked at the limb driver, what makes it better?
The rip cord is very similar to the QAD in how they work. Never had an issue with the rip cord not getting out of the way before the fletching made contact. I assume rip cord must be a little quicker than the QAD. As mentioned, the problem with QAD and fletching contact can usually be fixed by installing the taller launcher arm. When QAD first came out they could get a little sticky. And the launcher could also bounce back up into the path of the arrow. Hence the "LD" or lock down model. And lastly the rip cord is 30 to 40 bucks cheaper.
I like the limb driver best for several reasons.
Because the arm is retracted by the upward movement of the limb, the arrow rides the rest longer and recieves more guidance, then at the last possible fraction of a second it is quickly pulled out of the way. As long as the bow limb goes up, the arm goes down.
I have purposely lengthened the cord to simulate stretch and it still shoots bullet holes through paper, still produces perfect groups and no point of impact change.
Most all other drop aways are driven by the upward movement of cable attatched to the lower cam.
Or single cam. Any stretch or creep by the bows cable or string system can affect the drop rate of the rest. On the early drop aways (non trip models like trophy takers, NAPs, etc.) we seen arrow impact slowly lower and eventually lose tune due to this stretch or creep. This however has become almost non existent due to the advances in string materials.
Hope this helped.